Monday, December 09, 2013

"Spies' Dragnet Reaches a Playing Field of Elves and Trolls."-New York Times.


"World of Spycraft: NSA and CIA Spied in Online Games."-ProPublica.

"Online Gaming Surveillance: So many NSA and CIA Spies, They Were Spying on Each Other."-Computerworld.

From the Guardian:

"To the National Security Agency analyst writing a briefing to his superiors, the situation was clear: their current surveillance efforts were lacking something. The agency's impressive arsenal of cable taps and sophisticated hacking attacks was not enough. What it really needed was a horde of undercover Orcs."
...

"What the intelligence agencies feared... was that among these clans of elves and goblins, terrorists were lurking."
...

"The NSA document, written in 2008 and titled Exploiting Terrorist Use of Games & Virtual Environments, stressed the risk of leaving games communities under-monitored, describing them as a "target-rich communications network" where intelligence targets could "hide in plain sight".

"Games, the analyst wrote, "are an opportunity!". According to the briefing notes, so many different US intelligence agents were conducting operations inside games that a "deconfliction" group was required to ensure they weren't spying on, or interfering with, each other."


These guys are a joke.